LANE
BARRAGE
CORE
v0.14.2
ARMY1
LEVELPRACTICE
BEST --HIGH SCORE 0NOW 0.00s
WEAPONRIFLE
SHIELD0
GAME SYSTEMS v0.14.2

Lane Barrage

RANK1
GUEST PROGRESS0 / 250 XP
COINS0
POINTS0

Play immediately as a guest or sign in to keep progression permanently.

Drag horizontally · Hold A/D or ←/→ · Pause button/P · F2 diagnostics

CAMPAIGN

Level Select

RANK1
GUEST PROGRESS0 / 250 XP
COINS0
POINTS0
FROZEN 0.0s
SLOWED 0.0s
FAILED
VICTORY!
BARRAGE CLEARED
LEVEL COMPLETE

Victory

Army left0
Kills0
Time0.0s
+0 XP+0 LEVEL COINS+0 RANK COINS
FIRST-CLEAR REWARD
ACCOUNT PERSISTENCE

Account

Create or sign in with a verified email account to sync progression on lanebarrage.com. Guest play remains available.

Checking account service…
OR CONTINUE WITH
RESET PASSWORD

Your reset link is verified and bound to the account that requested it. Choose a new password below; after a successful change the link cannot be used again.

PLAYER
EMAIL—
Your verified account is synced through the authenticated PHP/MySQL API. Remembered logins are revocable per device.
ACCOUNT

Notice

Message

PLAYER RANKINGS

Highscores

Each leaderboard sums the player's best score per level. Replays can improve a level score but never add duplicate points.

CURRENT SEASONREWARD ELIGIBLE
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OVERALLALL SEASONS
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SERVER ADMINISTRATION

Admin Tools

Administrative features require an authenticated, active, verified administrator. Server APIs enforce the same rule independently of this interface.

LEVEL PROGRESSIONDATABASE DRIVEN

Set the first campaign level at which each gun or consumable may be used. These restrictions also apply when replaying earlier levels.

USER MANAGEMENTADMIN ONLY
SEASON MANAGEMENTUTC
REWARD TIERSFINAL RANK
DEBUG RUN VERIFIER$debug_user_id ONLY
Select a stored debug run to recompute its trace totals.
DEVICE SETTINGS

Settings

Graphics settings only change presentation quality. Enemy counts, bullets, damage and game difficulty remain identical.

75%
On iPhone/iPad, tap this once if Safari has not unlocked audio yet.
Graphics Quality
High is the default. Medium and Low reduce render resolution, visible projectile density and presentation effects for weaker devices.
Frame Rate
PERSISTENT LOADOUT

Armory & Run Loadout

Choose your owned starting weapon and reserve up to three consumables. Reserved items are removed from the available Owned amount, but are only permanently consumed when you actually activate them during a run.

0 COINS
WEAPONSPERSISTENT
RUN QUICK SLOTSUNLOCKS AFTER LEVEL 10 · KEYS 1 · 2 · 3

Putting an item in a slot reserves one database-backed unit. Removing it returns that unit. Activation clears the slot immediately and permanently consumes that reservation; unused items survive wins, losses, quits and refreshes.

MATCH PAUSED

Paused

Army1
Kills0
Time0.0s
WeaponRIFLE
KEYBOARD SHORTCUTS
A←Move left
D→Move right
1–3Use run consumable quick slot
PPause / continue
F2Diagnostics
Shift+1–8Development stress / powerup shortcuts

Press P again to continue

DIAGNOSTICS

          DEV: Shift+1 +10 · Shift+2 +100 · Shift+3 enemies · Shift+4 boss · Shift+5 weapon · Shift+6 freeze · Shift+7 slow · Shift+8 shield
        
DRAG OR HOLD A / D TO MOVE