LANE
BARRAGE
CORE
v0.14.1
ARMY1
LEVELPRACTICE
BEST --HIGH SCORE 0NOW 0.00s
WEAPONRIFLE
SHIELD0
GAME SYSTEMS v0.14.1

Lane Barrage

RANK1
GUEST PROGRESS0 / 250 XP
COINS0
POINTS0

Choose a level. Guest progress lasts only for this browser session; create an account to keep it permanently.

Drag horizontally · Hold A/D or ←/→ · Pause button/P · F2 diagnostics

FROZEN 0.0s
SLOWED 0.0s
FAILED
VICTORY!
BARRAGE CLEARED
LEVEL COMPLETE

Victory

Army left0
Kills0
Time0.0s
+0 XP+0 LEVEL COINS+0 RANK COINS
FIRST-CLEAR REWARD
ACCOUNT PERSISTENCE

Account

Create or sign in with a verified email account to sync progression on lanebarrage.com. Guest play remains available.

Checking account service…
OR CONTINUE WITH
RESET PASSWORD

Your reset link is verified and bound to the account that requested it. Choose a new password below; after a successful change the link cannot be used again.

PLAYER
EMAIL—
Your verified account is synced through the authenticated PHP/MySQL API. Remembered logins are revocable per device.
ACCOUNT

Notice

Message

GLOBAL RANKING

Highscores

Total points are the sum of each player's best score per level. Replays only improve an existing level score.

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SERVER ADMINISTRATION

Admin Tools

Configure server-driven free level content and inspect full debug-user run traces. These settings are authoritative MySQL data.

FREE LEVEL CONTENTDATABASE DRIVEN
Select a level.
DEBUG RUN VERIFIER$debug_user_id ONLY
Select a stored debug run to recompute its trace totals.
DEVICE SETTINGS

Settings

Graphics settings only change presentation quality. Enemy counts, bullets, damage and game difficulty remain identical.

75%
On iPhone/iPad, tap this once if Safari has not unlocked audio yet.
Graphics Quality
High is the default. Medium and Low reduce render resolution, visible projectile density and presentation effects for weaker devices.
Frame Rate
PERSISTENT LOADOUT

Armory & Run Loadout

Choose your owned starting weapon and reserve up to three consumables. Reserved items are removed from the available Owned amount, but are only permanently consumed when you actually activate them during a run.

0 COINS
WEAPONSPERSISTENT
RUN QUICK SLOTSUNLOCKS AFTER LEVEL 10 · KEYS 1 · 2 · 3

Putting an item in a slot reserves one database-backed unit. Removing it returns that unit. Activation clears the slot immediately and permanently consumes that reservation; unused items survive wins, losses, quits and refreshes.

MATCH PAUSED

Paused

Army1
Kills0
Time0.0s
WeaponRIFLE
KEYBOARD SHORTCUTS
A←Move left
D→Move right
1–3Use run consumable quick slot
PPause / continue
F2Diagnostics
Shift+1–8Development stress / powerup shortcuts

Press P again to continue

DIAGNOSTICS

          DEV: Shift+1 +10 · Shift+2 +100 · Shift+3 enemies · Shift+4 boss · Shift+5 weapon · Shift+6 freeze · Shift+7 slow · Shift+8 shield
        
DRAG OR HOLD A / D TO MOVE